2026 Games Industry Law SummitÂ
Marc Mayer, Karin Pagnanelli, and Stacey Chuvaieva will be featured speakers at the 2026 Games Industry Law Summit in Berlin, Germany on June 2-4, 2026. They will share insights on key legal issues shaping the global video game industry, including U.S. litigation and regulatory trends, monetization and enforcement issues, and emerging challenges in music licensing and AI-generated content.
Games Industry Law Summit is the invitation-only conference for the games industry's top legal professionals, curated by a collaborative community from over 50 different countries.
June 3, 2026
Of Game Changers and Moving Targets: How US Courts and Regulators have Changed the Global Game Recently
CO-LEADs:
Karin Pagnanelli (MSK)
Stacey Chuvaieva (MSK)
This session focuses on the US regulation and court decisions that affect the studios globally. We look at the developments around monetization (including the risks created by real money trading sites, and studio’s options of dealing with them); discuss the dynamics of litigation against clones (how Marc Mayer’s prediction of the US courts becoming less accessible to non-US plaintiffs has played out, and what’s happening on the platform side); update on the copyright enforcement (covering the UGC angle, among other factors); and, finally, consider the current status of the fair use.
June 4, 2026
Out of Sync: In-Game Music, PROs, Labels & Licensing
LEAD:
Marc Mayer (MSK)
ON STAGE:
Luca Guidobaldi (ADVANT Nctm)
Gregor Schmid (Taylor Wessing)
Melissa Bortnick (Playbook1)
Yahor Yefanau (VIZOR | Strikerz | Glera)
Kuba Jankowski (CD Projekt Red)
Dealing with music has always been a complex matter for the games industry. Recently, the space got even more challenging, with legacy organizations seeking to claim a share in revenue and the arrival of new technology posing the question of copyrightability for generated music.
This cross-country session explores the issues around the authorship of original music and the reliability of statutory licenses; discusses the approach to acquisition of rights across multiple jurisdictions, the terms used in negotiations with artists, composers and labels, and the specifics of licensing for re-releases and remasters; reviews the challenges posed by PROs, the issue of ‘platform’ liability for use of music by creators and influencers, and the best practices of dealing with takedowns; it also opens the debate on the use of LLM-generated music, and where the major regions stand on this question at the moment.